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[Event "Friday 13th Arena"] [Site "https://lichess.org/GQsDP4nD"] [Date "2020.11.13"] [White "LozCooper"] [Black "mhxx"] [Result "1-0"] [UTCDate "2020.11.13"] [UTCTime "18:04:45"] [WhiteElo "1279"] [BlackElo "1358"] [WhiteRatingDiff "+39"] [BlackRatingDiff "-19"] [WhiteTitle "IM"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 f6 2. d4? { (1.92 → 0.51) Mistake. e3 was best. } (2. e3 e6 3. Nd4 f5 4. Qh5+ g6 5. Nb5 Qh4 6. Qxh4 Nf6) 2... c6 3. c3?! { (0.64 → -0.28) Inaccuracy. d5 was best. } (3. d5 e5 4. Nh4 Nh6 5. g4 Bb4+ 6. c3 d6 7. f3 Nxg4) 3... d5 4. Bf4?? { (-0.05 → -2.95) Blunder. Qb3 was best. } (4. Qb3) 4... Nh6?? { (-2.95 → 8.94) Blunder. e5 was best. } (4... e5 5. Nh4) 5. Bxh6?? { (8.94 → -1.34) Blunder. Bc7 was best. } (5. Bc7 Qxc7) 5... Na6 6. e3 b5?? { (-1.50 → 1.91) Blunder. g6 was best. } (6... g6) 7. Nbd2?? { (1.91 → -0.71) Blunder. Ng5 was best. } (7. Ng5 Bf5) 7... Qc7?? { (-0.71 → 2.80) Blunder. e6 was best. } (7... e6 8. b4) 8. Bd3?? { (2.80 → 0.00) Blunder. Ng5 was best. } (8. Ng5 g6) 8... h6?? { (0.00 → 5.81) Blunder. g6 was best. } (8... g6) 9. Bg6+ Kd8 10. Qc2?? { (5.48 → 1.77) Blunder. a4 was best. } (10. a4 b4) 10... e5?? { (1.77 → 4.53) Blunder. Qa5 was best. } (10... Qa5 11. Qa4) 11. dxe5?? { (4.53 → -3.55) Blunder. b4 was best. } (11. b4) 11... Be6?? { (-3.55 → 1.53) Blunder. Nc5 was best. } (11... Nc5 12. Nb3 Nxb3 13. Nd4 Qxh2 14. Be8 Be6 15. f4 Kc8 16. a4 a5 17. f5 c5 18. fxe6) 12. Nd4?? { (1.53 → -0.97) Blunder. Ne4 was best. } (12. Ne4 Nc5 13. Nd6 Bg4 14. Qd3 Ne4 15. O-O-O Qa5 16. Nb7+ Kc8 17. Bf5+ Kb8 18. Qxb5 Nxf2) 12... Bd7?? { (-0.97 → 7.64) Blunder. b4 was best. } (12... b4) 13. Bf5? { (7.64 → 4.20) Mistake. Be8 was best. } (13. Be8 Bf5) 13... Bxf5?? { (4.20 → Mate in 2) Checkmate is now unavoidable. Be6 was best. } (13... Be6) 14. Ne6+ Ke7 15. Nxc7?? { (Mate in 1 → 5.68) Lost forced checkmate sequence. Nxf8# was best. } (15. Nxf8#) 15... Nc5?? { (5.68 → Mate in 2) Checkmate is now unavoidable. g6 was best. } (15... g6 16. a4) 16. b4?? { (Mate in 2 → -0.12) Lost forced checkmate sequence. Qf5 was best. } (16. Qf5 b4 17. Qxf6#) 16... Ne4?? { (-0.12 → Mate in 8) Checkmate is now unavoidable. Nd3+ was best. } (16... Nd3+ 17. Kd1) 17. Nxe4 g5 18. a4 Kd6 19. axb5 Bg7 20. Qg6 Rhe8 21. O-O Bh8 22. Rfd1 Re4 23. Qxe4?? { (Mate in 1 → 5.77) Lost forced checkmate sequence. Rxd5# was best. } (23. Rxd5#) 23... f5?? { (5.77 → Mate in 1) Checkmate is now unavoidable. Ke7 was best. } (23... Ke7 24. Rxa7) 24. Rac1?? { (Mate in 1 → 1.99) Lost forced checkmate sequence. Rxd5# was best. } (24. Rxd5#) 24... Be5?? { (1.99 → Mate in 1) Checkmate is now unavoidable. Ke7 was best. } (24... Ke7 25. Ra1) 25. Kf1?? { (Mate in 1 → 3.36) Lost forced checkmate sequence. Rxd5# was best. } (25. Rxd5#) 25... Bg7?? { (3.36 → Mate in 1) Checkmate is now unavoidable. Kd7 was best. } (25... Kd7 26. b5) 26. c4?? { (Mate in 1 → 0.92) Lost forced checkmate sequence. Rxd5# was best. } (26. Rxd5#) 26... Ke7?? { (0.92 → 4.56) Blunder. d4 was best. } (26... d4 27. b5) 27. cxd5 f4?? { (4.66 → Mate in 4) Checkmate is now unavoidable. Bb2 was best. } (27... Bb2) 28. exf4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rd7+ was best. } (28. Rd7+ Ke8 29. Re7+ Kd8 30. Re8+ Kd7 31. Rxc6#) 28... Rf8?? { (0.00 → 6.34) Blunder. Bd4 was best. } (28... Bd4 29. f3 Kf8 30. Rc5 Bxc5 31. Rd7 Rd8 32. Rf7+ Kg8 33. Rg7+ Kf8) 29. Re1+?? { (6.34 → Mate in 1) Checkmate is now unavoidable. f3 was best. } (29. f3 Bd4 30. Rd3 Rf5 31. g4 a5 32. Re1+ Be3 33. Rd7+ Kf8 34. Rf7+ Ke8 35. Re7+ Kf8) 29... Kd6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rxf2# was best. } (29... Rxf2#) 30. Rcd1+?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rxc6# was best. } (30. Rxc6#) 30... Kc7?? { (Mate in 1 → Mate in 7) Lost forced checkmate sequence. Rxf2# was best. } (30... Rxf2#) 31. Re7+?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. f3 was best. } (31. f3 Re8 32. Re7+ Rxe7 33. Rd7+ Kc8 34. Rd8+ Kb7 35. Rb8+ Kc7 36. Rc8+ Kb6 37. Rxc6#) 31... Kb6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rxf2# was best. } (31... Rxf2#) 32. Rxg7 a5 33. bxa5# { Game ends by variant rule. } 1-0