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Analyse this for me please

10 Ne5 Nxe5 is good for black, hence other moves like 10 Rc1 merit attention
13 Bf2 makes no sense: trade your bad bishop on the color of your pawns for his good bishop not on the color of his pawns 13 Bxe7
16 Qd3 c5 spells trouble for you. You had to try 16 g5
21 Qc4 attacking e6 would have been stronger than 21 h3
22 Ng6 Qd5 threatens mate, so you had to play 22 dxc5
You played way too fast.
Difficult game to analyze because it has a lot of tactical content, but here are a couple of strategic things that could help you:
1) 13.Bf2 is not good, it is better 13.Bxe7 because you are exchanging your bad bishop (the bishop that collides with his own pawns) for his good bishop (the bishop that does not collide with his own pawns) I understand that after 13.Bxe7 13 ... Nxe3 there are complications and that perhaps 13.Bf2 was a way to avoid them, but they are favorable to you because you are left with an extra piece and you should have calculated them
2) When you choose a plan the ideal is that you carry it out from start to finish, otherwise, the times you spent starting it are wasted, 14.g4 is a good move with the idea of breaking with g5, the problem is that later you completely forgot about that idea, maybe you could have prepared it with h3, Kh2 and then put the rooks in the g-file.
3) When your king is weaker than the opposing king, you don't want to open the position by exchanging pawns in the center, because then the lines that open will play against you, that's why the move 23.d5 is not good, although I understand your idea of wanting to take the defense away from the f5-pawn to open the b1-h7 diagonal, but unfortunately it doesn't work.
4) A good idea when you don't know what to do is to exchange the good pieces that your rival has, after 21 ... c5 Black's b7 bishop is very strong, and you could have considered the Bd1-Bf3 maneuver to exchange it.
Hope this can help you :)
#8
Yes, 16 g5 would have been the logical consequence of 14 g4.
@TemporarySanity If you analyze the game there are 5 blunders. But first was move 13.Bf2?!Inaccuracy. Bxe7 was best. Bf2 is too defensive. You see the whole game and tell me how many times did infiltration happened from the opponent in your area considering line 4 and how many times you infiltrated above line 5. Try to limit that and I am sure you are far a good player.

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