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I analysed my game,what do you think of the game?

in 7.move, you have a blunder (it is hard to see at least for me, why not). it is about, your opponent will be able to come with tempo (pawn march) and your minor pieces have to withdraw from the center (almost). and eventually he/she take a pawn. so, i guess in openings (idk this opening, which you play in this game) we should protect our minor pieces from the pawn marchs with tempo. i think engine likes, this tempo issue. and in 23.move (as far as i see) take the pawn with rook is better because you don't check and suddenly king will be in a pin. so, basically king should have to run away there or our pity king have choosen the death almost :d. rook is castle already you know .d it blocks the some squares, so your opponent will be in very trouble in this position. but take with bishop is not bad because you take a pawn and check. already before you check, you are in winning position. congrats :D (sorry for nice english :D)
#1
7 d5 b5 8 Bd3 b4 drives your army back. Your central pawns are strongest shoulder to shoulder d4-e4. Do not push without good reason.
17 g4 Nd7 is bad for you. You missed the opportunity 17 f5.
You missed the opportunity 20 fxg6
21...Qc8 was a strong double attack on Rb7 and Bc5
I feel like 22 Rxf7 oughta work. 22... Kxf7 23 d6+ Kf8 (24 ... Kf6 25 g5+ Kxg5 26 Qg4+ mates) and either 24 fg+ or the completely stifling 24 d7+ Re7 25 Qd5.

Also on tpr's idea 22... Qc8 there is the droll 23 Rc7. :)

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